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 Battle system

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Akihito
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SP Bar:
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PostSubject: Battle system   Thu Aug 18, 2011 6:32 pm

OK because in the persona games they seem to mix and match different elements for different persona we will be making ti much simpler . This is how the battle system will work. Every battle will be role played out. Meaning that you dodge attack and block in rp form. There are no dice rolls etc.. Therefore we are trusting people to not meta game and god mod on the site. Each Persona will have strengths and weaknesses. Each character will be part of a specific arcana. That arcana will determine what element you will excel in. That element will also determine your weakness.

Electricity is weak against Wind
Wind is Weak against Ice
Ice is weak against Fire
Fire is weak Against Electricity

Light and dark spells are not allowed to be learned mainly because they involve either killing the enemy or missing. Later on they may be added but will only be used against groups of shadows. Your persona only has 1 main element and will have 3 spells to start off with. The spells you create should stick with your element and arcana, obviously. Later on you’ll be allowed to add more spells but since we’re just getting things going you will only be allowed 3. Other than spells your persona can attack physically without needing the use for a spell. Be creative with your spells and have fun. ALL ARCANA THAT SPECIALIZE IN DARKNESS OR LIGHT ARE PROHIBITED UNTIL FURTHER NOTICE.



On this site there is a dice roll system. The dice roll will determine how accurate your attack will be. Will it hit or miss.

1-40 is a miss.
41-85 is a hit
86-100 is a crit
In order to block the attack one must roll higher than the attack. Your attack will determine how much damage is dealt to the enemy. Defense is how well they block an attack. Your Hp bar does down by the difference of your Attack and your opponents defense. So if you make a hit and your attack is 40 and their defense is 35 then they take 5 damage. If defense is higher than attack then the attack is ineffective. For magic attacks, if the attack is the opponents weakness then it will do double the damage. Again if defense is 35 and attack is 40 then attack rises to 80 and inflicts 45 damage to the opponent. Critical his does triple damage if you hit a weakness. Double damage for normal attacks. Your speed determines the order of attack. The higher your speed the Earlier your attack. After each battle you will gain a certain amount of Experience points that will be added to your account via the admins that moderate the rp system.

In a battle you can attempt to dodge. This means you must roll twice, once to determine if you dodged the attack and a second time to determine if your next attack hit or missed.


Last edited by Akihito on Sat Aug 20, 2011 5:57 pm; edited 1 time in total
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TenTen
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PostSubject: Re: Battle system   Thu Aug 18, 2011 9:55 pm

we also require a mod or admit to read the battle and it must be a mod or admit not involved in said battle to judge whether someone is godmoding or metaposting..
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TenTen
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Posts : 42
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Age : 24
Location : My Room

Character sheet
Health Points:
200/200  (200/200)
SP Bar:
200/200  (200/200)

PostSubject: Re: Battle system   Sun Aug 21, 2011 11:52 am

UPDATE:: Due to the current battle system (each file can only hold one character) therefore for any additional fighting/active characters a new account must be created so that everyone has their own individual character sheets. This system is still a work in progress.
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